![]() At first, the sheer number of different troops to command (and counter) seems overwhelming. ![]() oooh, dragons! And of course, all these troops have their own support buildings. On the sea, Orcs command juggernauts and sea turtles, and in the air. ![]() On the flip side, Orcs control Ogre-mages who can incite bloodlust in your troops, and Dark Knights who sap the life-force (health points) out of opponents. Air units include bizarre flying contraptions devised by gnomish inventors and gryphon riders. Oil is a new resource to be man- aged - it fuels battleships, destroyers, transports, and submarines. As humans, you get paladins who can exorcise the living dead, and your mages can now turn Ores into sheep - hmm, maybe that’s where all the critters came from. You’ll also notice new army types, and naval and air units, too. ![]() There’s also the odd critter milling about, which really doesn’t do much but get in your way - at least they make satisfying squeals when you slaughter them. The original Warcraft’s art was a blocky suggestion of a unit, but the new version has depictions that are much more detailed - you can see the plate mail on the footmen, the peon’s axes, and the rows of crops planted on a farm. Warcraft II is not your ordinary sequel - there have been so many additions and improvements that it almost feels like a different game. ![]()
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